Thirty-six principles of interface and experience design — the heuristics, the laws, the craft. Each one taught first, then tested against a single product you already use. Learn the rule; watch it pass or break.
The principle — what the rule is and why it matters, with an everyday analogy. Start here even if the name is new.
A short list of where Spotify honours it (✓) and where it slips (✕).
A verdict — Pass, Partial or Miss — and a plain illustration of the exact screen in question.
Scored the way we'd grade a collection: craft, coherence, and whether the house respects the person wearing it. A Pass earns full marks; a Partial, half; a Miss, little. The number matters less than the pattern — Spotify is strongest where it feels, weakest where it serves.
Each principle is drawn from the established canon below and explained plainly before any judgement. Verdicts are measured against that canon, not taste. Audited on current mobile and web clients; behaviour varies by platform, region and A/B bucket, so treat specific numbers as illustrative of the principle, not a benchmark.
You've learned the rules and seen them tested. Mount your own show: choose a product, put it on the runway, and audit it with the same discipline — the smallest stitch included.
A presentation (your tool, your craft) + a 10-minute walk-through to the "Head of Product." The deck is itself graded on UX — it must obey the principles it preaches. Lead with the decision; prove it with the evidence.